Naturally, torture and experimenting come soon after for a worryingly large number of these poor people. Since magic basically killed a beloved god, the magic-users known as Sourcerers are now enemies of the Magisters, who like nothing more than to stick collars on these folk, suppressing their magic, and imprisoning them. The game starts aboard a ship, ferrying prisoners across the sea to Fort Joy an ironically-named internment camp of sorts, for Sourcerers. A sequel was inevitable really, and here we are with the imaginatively titled Divinity: Original Sin 2. The game was a huge success, even being ported to console a little later, to the delight of a reasonable number of folk. We’re talking gangbang levels of hardcore.
The Divinity series I knew was never particularly amazing, nor did I remember it being that popular, so why were people so excited for this new addition to the series? Of course, it probably had more to do with it being at a time when hardcore RPGs were making their comeback, and Original Sin sure was hardcore.
When the Kickstarter campaign for the first Divinity: Original Sin was wildly successful, raising over $1million, I’ll admit to being a bit perplexed.