None of the 2.5 games from this IP have ever turned a profit. Some existing game company? 'Hey we just got this IP from Square Enix. This would require hundreds of people working 40 hour weeks for years. FAF and LOUD have about 10 and 5 part-time developers, respectively. Let's assume we get the IP, who would you have develop Supcom 3? Volunteers? The Supreme Commander credits have 250 or so full-time employees. While Supcom FA is by far and away my most played game, I couldn't warrant flushing that much money down the drain, not to mention risking that many people's jobs.
Were I to wake up as the CEO of Square Enix tomorrow, I still wouldn't greenlight development of Supreme Commander 3. Chris Taylor said in a recent interview that the original Supreme Commander didn't make enough profit for GPG to get any money back from the publisher.Įven Supcom 2, a game designed to sell in the console space as well, failed to make enough to warrant a sequel. If it were, Square Enix would have made one by now. Making Supreme Commander games isn't profitable. Who, how, and most importantly, why? Who? There are 3 questions to answer whenever this topic comes up every few months: