In Hearts of Iron, which is now up to its fourth iteration, players lead nations and navigate them through (often fictional) conflicts, alliances, economics crises, and intrigues before and after World War II, exploring alternative historical narratives. For almost 20 years, Hearts of Iron has been a prominent franchise in the videogame genre known as “grand strategy.” In these games, players don’t command individual characters or armies, but whole nations or even civilizations.